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Soil-Tri-Blend.jpg

Soil-Tri-Blend.jpg

Soil Tri-Blend material simulation intentionally meant for ecosystem simulation of ground and elevation texture. Here is an experiment with tri-blending of material layers using opacity weightmapping. I am currently working on advancing this level of a form of height straited material in some larger ecosystem explorations. This image is the result after about 45 minutes. It uses 4 layers.: One layer for each type of color map; one for soil plus normal map; one for rock plus normal map; and one for grass plus a specular map and a normal map. This material also includes three weightmaps. The blending can be more controlled. Simulated Material laboratory through 3D rendered material. Acknowledgments: The material testing scene has been provided by Thomas Anagnostou to test and evaluate material simulation in a presentation format that provides standard illumination and scale under calibrated exposure settings in a neutral environment. For inquiries please contact the artist and click the link here

Soil-Tri-Blend.jpg